local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1
main_id = 10121
L0_1 = {}
L1_1 = 1012101
L2_1 = 1012102
L3_1 = 1012103
L4_1 = 1012104
L5_1 = 1012105
L6_1 = 1012106
L7_1 = 1012107
L8_1 = 1012115
L9_1 = 1012116
L10_1 = 1012117
L11_1 = 1012109
L12_1 = 1012118
L13_1 = 1012110
L14_1 = 1012111
L15_1 = 1012112
L16_1 = 1012113
L17_1 = 1012114
L18_1 = 1012108
L19_1 = 1012119
L20_1 = 1012120
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
L0_1[20] = L20_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1012101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_YOULA"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012102"] = L1_1
L1_1 = {}
L0_1["1012103"] = L1_1
L1_1 = {}
L0_1["1012104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10388
L3_1.alias = "Npc10388"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10121_NPCB"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012105"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10388
L3_1.alias = "Npc10388"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10121_NPCB"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10389
L4_1.alias = "Npc10389"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q10121_NPCC"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1012106"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012107"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012109"] = L1_1
L1_1 = {}
L0_1["1012110"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012112"] = L1_1
L1_1 = {}
L0_1["1012113"] = L1_1
L1_1 = {}
L0_1["1012120"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_YOULA"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012101"] = L1_1
L1_1 = {}
L0_1["1012102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_YOULA"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10387
L4_1.alias = "Npc10387"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q10121_NPCA"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1012103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_YOULA"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10388
L4_1.alias = "Npc10388"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q10121_NPCB"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1012104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_YOULA"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10389
L4_1.alias = "Npc10389"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q10121_NPCC"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1012105"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012106"] = L1_1
L1_1 = {}
L0_1["1012107"] = L1_1
L1_1 = {}
L0_1["1012108"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10121_TALK6"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1012109"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012110"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012111"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10121_TALK7"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1012112"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q10121_ANBO"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1419
L5_1.alias = "Npc1419"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q10121_Sara"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1012113"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q10121_ANBO"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1012114"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10121_Return"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1012115"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10121_Return"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1012116"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10121_youla3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10121_Return"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1012117"] = L1_1
L1_1 = {}
L0_1["1012118"] = L1_1
L1_1 = {}
L0_1["1012119"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1419
L3_1.alias = "Npc1419"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10121_Sara"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012120"] = L1_1
quest_data = L0_1
